Sunday, May 15, 2011

Some macros Please

What macros does Ret have for PvP?
Most of Ret PvP Macros look like this:
/cast [target=party1] Word of Glory.
You can basically fit in 1-4 for 1, and Word of Glory with Sacrifice / Freedom / Hand of Protection and you'll have most of the Macros I have. I only have 1-2 for most of them, and 1-4 for WOG for 5s. 1-4 for everything was a bit too overwhelming for me. (Not Enough Buttons + Too Crazy lol)
There are people who simplifies this by using mouseover macros and such, all personal preference. Add #showtooltip to the start of these macros if you want to see it.
Some other general macros:
1.) Start Attack + Crusader Strike
/cast Crusader Strike
/startattack

2.) Start Attack + Templar's Verdict
/cast Templar's Verdict
/startattack

3.) Focus HOJ
/cast [target=focus] Hammer of Justice

4.) Focus Repent
/cast [target=focus] Repentance
5.) Switching Between 2H and Shield
/equip [equipped:Shields] Your2HWeaponName
/equip [noequipped:Shields] your1HWeaponName
/equip [noequipped:Shields] YourShieldName

6.) Camera Distance *This is the Camera I used to use, I'm going default max zoomed out now though*
/console cameraDistanceMaxFactor 4

7.) Focus REBUKE
/cast [target=focus] Rebuke

8.) Focus Judgement
/cast [target=focus] Judgement

9.) Cancel Bubble
/cancelaura Divine Shield

10.) Cancel Wings
/cancelaura Avenging Wrath

11.) Wings + HOW - By Jecks
/cast Avenging Wrath
/cast hammer of wrath

The Support Macros I Personally Use: (switch x with number or partyx with Toon Name)

13.) Hand of Protection
/cast [target=partyX] Hand of Protection

14.) Hand of Sacrifice
/cast [target=partyX] Hand of Sacrifice

15.) Hand of Freedom
/cast [target=partyX] Hand of Freedom

16.) Word of Glory
/cast [target=partyX] Word of Glory

As said with almost everything, Macros have a lot to do with personal preference. You can also use modifiers for different skills in your macros such as Repent. Use these only as a general guideline and form your own macros!












2nd part in Guide, gems /chants

Gems / Enchants / Stats
One word, "STRENGTH", it is KING for rets for damage. It is 2x better than Hit Rating even if you are not hit capped. This means reforge hit! Do not gem into it unless it's a blue socket (use 20str / 20hit) AND it yields equal amount of stat gain.
Mastery is equal to roughly .3 of Strength, some more accurate numbers should come soon. Other than hit cap, I recommend reforging almost all into mastery and maintaining a logical amount of crit.
The only arguable stat that can go against Strength is resilience. Rets have an X on their heads and get trained all game all the time. Personally, I'm trying to stay within 3200 resilience. Just use what you feel comfortable with, I know rets who go for 4000 resilience and Rets who go under 3000.

Recommended Gems:
Meta - Strength / +3% Crit Dmg or REFLECT META (If you like RNG!)
Red - 40 Strength
Yellow - 20 Strength / 20 Resil or 20 Strength / 20 Mastery
Blue - 40 Strength or 20 Strength / 20 Hit (Depends on Socket bonus!)

Recommended Reforging:
Get Hit Cap first! (5%) After that go for mastery and possibly maintain some crit.

Recommended Enchants:
Head - 60Str / 35 Resil
Shoulders - 50Str / 25 Resil
Back - 65 Crit Rating
Chest - +20 All Stats OR 40 Resil
Wrist - 50 Strength
Hands - 50 Strength
Legs - 190AP / 50 Crit Rating
Feet - 50 Mastery or 32AP
Weapon - Weapon Chain (recommended) or Landslide. If you have the luxury have 2 weapons and have one on each, switch depending what opponents you see.

Seal
This is probably the most common question I've gotten! What seal do you use?
For a simple answer, Truth.
Here is a more complicated answer:
Generally for any target you are staying on for 10+ Seconds, Truth is the highest damage dealing seal. Especially now in 4.0.6, Censure is buffed big time.
Go Seal of Light when you're getting trained HARD, it does save lives. Use your own instincts here, do you think it's more important to bring this guy down asap with Truth / Righteousness, or to survive longer with seal of light?
Seal of Justice, this is an incredibly awkward seal. It's a horrible skill, but yet you still need to use it at times (makes no sense I know). The only time I've used this effectively is Rated BGs (slowing demolishers) and 2s when I played double Ret vs Warlock Enhancement Shaman (we had to stop the shaman).

Viable Ret Comps
Viability's definition is different for each person. I'm going to leave this section blank now that 4.0.6 appeared, I believe we can run just about anything that makes even some logical sense and be "viable" for my definition.

Professions
Doesn't really matter. Many people like engineering as it probably gives the highest overall enjoyment from fun toys.

How much resil should a Ret aim for?
As said before this is largely preference based, and on what comp you are running. I'm trying to stay at roughly 3200, but I've seen people stack to 4000 and go under 3000 as well.

What rotation do you use in PvP?
There is no rotation in PvP. Everything is situational. Keep note that our hardest hitting ability will be Templar's Verdict, which also clashes with Word of Glory as both takes holy power.
Some also simple notes is you should almost never use Templar's Verdict unless you have 3 holy power or a proc

1st part of the ret pvp Guide

Retribution Paladin PvP Guide

This guide is written mainly for players new to playing retribution in arena / PvP. I posted this on the arena junkies forum, but I'm posting it here in hopes to help more people out after receiving more and more PMs about ret questions lately.



How's Ret PvP in Season 9?
In my opinion Ret PvP is okay atm, the one thing I want to see fixed is the parry / dodge on crusader strikes doesn't proc holy power, our dispel protection and our bad survivability. However, overall we're in an okay spot. The highest I reached so far this season post 4.0.6 was 3053 before team hopping again.

PvP Talents
There are 2 big differences in how Rets are talenting for PvP atm. The 2 differences are 40second Hammer of Justice versus Last Word (Crit on Word of Glory below 35% hp).
If you are going for Last Word you will off spec mainly to Holy, if you're going for 40 second Hammer of Justice you will off spec Prot.
Also, for rated BGs you should pick up divine storm.

The rest of the talents most Rets can usually agree on or only have slight variances.

1.) http://wowtal.com/#k=Cb5YqfC6.aei.paladin
The most common specs for rets at the moment is some type of improve Hammer of Justice Spec. Some arguable talents here are:
- 2Points in Acts of Sacrifice
- Only 1 Point in AOW
- 2Points in Guardian's Favor
The rest of the talents are pretty concrete. You won't pick up sancity of battle due to the fact most rets should have very little haste in PvP, and bloodlust / heroism is disappearing from arena. I've been going 2 points into AOW lately with 1 point only into Acts.
If your freedom is constantly getting purged / spell stolen switch guardian's favor to AOW (Art of War).

2.) http://wowtal.com/#k=7m9S2H6Q.aei.paladin.
This is the probably the highest healing spec for Rets (Last Word).

Glyphs
I'm going to talk about Prime Glyphs first, for Prime Glyphs I would consider Templar's Verdict to be necessary especially now in 4.0.6 as it is our hardest hitting ability.
After that you'll have some choices to make between Crusader Strike vs Censure vs Word of Glory vs Judgement.
Word of Glory is recommended for most general cases unless you're going for some kind of high burst comp (kill the opponent in under 1minute or lose), as big burst heals is one of ret's best friend atm.
Censure provides the highest "dps" from a PvE perspective. Use this if you're in a comp that trains a lot and has minimal stuns. I wouldn't recommend this if you're playing with a rogue as the person you're hitting will be stun locked most of the time.
Crusader Strike and Judgement are just the "okay some damage here" glyphs if you don't like the other 2.

Prime Glyphs:
Templar's Verdict (Necessary)
Word of Glory (Recommended)
Censure vs Crusader Strike vs Judgement (Your Choice)


Major Glyphs:
Major glyphs I've seen a lot of variance. I'll explain the most useful and commonly used ones here.
Crusader Strike (Biggest Mana Saver)
Turn Evil (Instant fear can save lives against those deadly pets out there)
Hammer of Wrath (Saves a LOT of mana during Avenging Wrath)
Hammer of Justice (Longer range stun, what else to be said?)
Cleansing (Could be as Valuable or more Valuable than Crusader Strike glyph depending on how much you are cleansing yourself out of slows)
Divine Protection (Wizard Protection!)
You can pick any variance of these and it would still be considered good choices. Use the mana ones if you have huge mana problems in arena, turn evil for defensive reasons, HOJ for overall convenience, Divine Protection if you're getting wizard trained.

Minor Glyphs: (Doesn't really matter, I'll post what I plan to use)
Might Glyph (Recommended)
Truth Seal Glyph
Justice Seal Glyph

The only one here that is going to matter is glyph of Might as the buff is going to cost a lot of mana. The other seals just use the glyphs for your favorite seals that you dance with.

This week- EVE!!!


That might be a little small, but that is just a select few games that I played on  her. My best game is 37-6-19. Keep in mind this is against level 30s not level 1s.

No one ever believes me, but Eve is an amazing mid. The best thing about a stealth mid, is you can stealth- open stealth-open and harass very well. You can deny great xp when you stealth and you can gank without them knowing you are gone.

You want to get Exhaust and Ignite.

I always start out with a mana pot and a Amplifying tomb. I have all AP runes and at level 3 i start stealth/harassing. I go e-q-e-w-e 1st. Every stealth, open with an e then run back. You can get 3 opens before you are oom. I never waste a summoner spell until I know I will get a kill. When ever your enemy lane backs, go to gank. If you keep up the pattern of stealth/dps he wont say if you are Mia or not.

I get oracles to counter there wards and teemos muchrooms. It helps a LOT to know if they can see you. In team fights, always open after your team does. This will almost always ensure a kill.

I start out with Mejas, then boots, lichbane, Rabadons Deathcap, then you have your choices between survial and more dps. I usually get Banshees Veil. Always try to get blue at around level 7. This will help ganks because you will not have to back to get mana. Make sure your team knows that you are ganking and to put out pressure but be safe about it.

Hope you try this and let me know how it goes!

A step in the right direction

Hello again!

  If you have read the new ret pally changes, (its a small one) then you may notice they are doing kind of what I had in mind. They are making selfless healer reduce the cooldown of WoG by 5/10 seconds. Plus the buff can no longer be dispelled or spell stolen. I was happy to see this, but then i got to thinking. Why not GIVE us Divine storm, and make that a decent heal. Kind of like deathstrike, but on a Cd. Divine storm used to be great in arena and pve,and I have yet to spec into it for either.

Another suggestion would be to take take away that Crusader Strike and Divine Storm share Cd, and let it give a HP. That may be a little stronger then intended, but why design a spell that no one uses???

 Next time I will be going over some other games. I have been playing League of Legends a lot, and i want to share with you my tip and tricks for the character Evelyn!!